Wailingmonkey .. yeah i feel a bit sorry saying that, but Max is my app, and Maya is just not as good with shaders as Max. Tbh, I don't even know if it's technically possible to do this same thing in MEL since you need script support for accessing shaders. In Max it was already an ill-documented, hidden feature. I wouldn't…
The problem with this statement is that effects technology was not a defining characteristic of Alien - the story was. In Alien, the creature is developed in such a way to convey just how tough it is to kill, how keenly-honed its survival instincts are, and how it is to be hunted by a solitary, ruthlessly-efficient…
i started mapping modeling tools to keys in the beginning, but not enough keys to cover my workflow. so i build markingmenus, for example one for modeling, which i mapped "m" and left mouse button and one for "m" and mmb. here's an example: nothing supercomplicated but it helps. ;) Instructions: (script:…
Well, I was afraid of that. But you're right, learning to program or at least script something like Unity is a necessity for a indie game developer, isn't it. The "idea guy" is exactly what I want to avoid becoming. Cliffy B, Brad Mcquaid, Molyneux and others entered the industry contributing something major to their…
Looked in the Max help? :) They have quite a lot of stuff just covering the basics and some sample scripts which they go through step by step. Combine that with doing stuff and looking in the Maxscript Listener with the macro recorder turned on, and you should get a pretty good idea of how stuff is put together. If you…
Yea I agree with all those points. I favor the Maya system because it mostly works like it should, as opposed to Xref that nearly derailed one of our games because it refused to work as designed 80% of the time. Using the Xref menu to open a Xref'ed object should not crash 3dsmax... Also updating the source should not turn…
thx for the tips and for me the first time serious considering doing more jobs regarding mesh jobs and not just rendering or export stuff which I did only so far. I am interested to see in how they will further develop the node editor,- maybe a parametric modeling direction with that, it could be similar to the wire…
Hello Polycount! I'm Pete, long time lurker and full time TA. In my spare time I develop tools and scripts to help automate some of the more tedious parts of making art. I've recently released a new tool that might be interesting to members of Polycount- A3D Tools 2. The tools are a collection of scripts to help with batch…
Hi. I was hoping someone could help me figure this one out. In UE4, I am making a Ludo game (basically a board game for two to four players, in which the players race their four tokens from start to finish according to the rolls of a single die). I have got all 16 tokens in Index ALL TOKENS as can been seen in the picture,…
This realistic rain storm is a collection of effects to create a highly realistic, atmospheric thunder storm. The rain particle effects consist of a dense downpour of rain along with ground splashes and puddle ripples. Simply drop the effect into your scene. The lightning is scripted to be completely random so the…