mm, not precision engineering but I'll be hoping to use voidworld for modular pieces which need to fit together precisely. Also, I like to quickly mirror things by just typing -1 in whatever axis I need
Cheers Ged ! Ya most race ships (about 9-10) share 1 large texture. There was a huge amount of modularity, this helped us stay true to the schedule, budget but most important push the quality farther.
There are hacks and workarounds that will address some of the issues you have, but seriously, it's not worth it. Design your modular pieces in a way that takes advantage of natural break points and seams, will save you lots of time and trouble down the line.
You're currently being very inefficient with texturing the environment as a whole instead of using a modular approach. Though if you wish to use your current method - you should at least put some more effort into texturing.
New Update: I'm including this new bundled bonus asset with every single perk. You can check out this asset here. http://fatboxsoftware.com/unity-shop/4574957484/modular-race-track-kit/8552042
I can possibly see into doing something. Between school and reworking my model viewer into something more modular I might be able to squeeze this out. I'll look into a couple of things and see what is possible.
I'm going to be making tutorials for UDN on how I build stuff from start to finish and make things modular. I don't anticipate doing more community stuff though. Certainly not in the short term. r.
Hey everyone! Currently working on a modular environment for an advance 3D class. Currently refining and optimizing assets and materials. Some UVs are not properly unwrapped yet and Im still in the process of refining my trim sheet. Still looking at adding another window variation and foliage around in the scene. Any…
Hi everyone, here is a work I did to increse my skills in Ndo and modularity stuff, I know that this concept has been reproduced a lot but I think it's a good exercice, I'm a student in France in a 3D school, so feedbacks are welcomes :) [IMG][/img]