How are you baking, are you using render elements > Reflection? A cube map? What are you baking it too? The diffuse? Are you having problems getting the reflection to look like you want or having problems capturing it? I think Renderhjs has a good suggestion and I'd roll with it. But baking is such a blanket term its hard…
Hello everyone, its my first post here but glad to finally join this web that has given me so much useful information. I was wondering if there is some way to reduce the amount of polys by removing internal loops without making the normal map behave weird. I have some rocks with diffuse and normal map, and when I remove…
Hi All. I am working on character model for L4D2. My original plan was to use a single 2048 square texture space, so in the end I would have two 2048 textures for - diffuse and normal. However my sculpt in Mudbox is such that if I do that I will lose some nice detail that I like, so I am wondering if its possible/worth…
Hello Polycount Members! My names David and I'm currently a student studying BSC Computer Games Design (2nd Year). This is my first post after being reccomended to this forum by a friend in industry so sorry if this question is asked often or on a sticky in a different thread. Software Using: Autodesk Maya 2012 Autodesk…
Lighting within UDK is one of the topics that seems to pop up time and time again. I'm bringing it up one more time~ While blocking out my environment I came across this odd lighting thing. No light source present within the room -at all-. With the player's torch on, so you can compare. The area is fully walled off,…
Soooo, I recently joined polycount, mainly because when I looked for help/advice/tips on google, I'd often end up here. Since this site has a lot of nice, experienced members willing to help in a constructive way I though I'd join in on the fun...:) I just finished a 3D character for my portfolio, and hopefully it'll help…
Hello Polycounters! I am giving a try at Dota 2 items, working on a set for Shadow Shaman from a concept created by Fudgie Wudgie with the Chinese new Year theme for the Spring 2014 event. This is my first models for Dota 2 so I have some questions. Here's some wip base mesh, still blocking things out and then cleaning up…
Hi everybody, I'm brand new to Polycount, so please be nice :) I've just finished my first year studying 3D Games Art at the University of Hertfordshire, and I wanted to start to branch out and get feedback from a wider range of people, so here I am. I'm currently working on a short game cinematic, hopefully to be made in…
1. I'm not sure I fully understand the question but I'll write some stuff anyway :) . Companies like Pixar and Dreamworks will paint textures to achieve a cartoony look. It used to be much more common to use procedural shaders that are evaluated at render time rather than textures. These saved on memory and disk storage,…