This environment piece i took way more into account the resources i used on it, total poly count is 492, and the maps are all 1024 x 1024. It still has some tweaks left but aside from the technical fixes and changes based on crits im happy with it. Im starting to update my portfolio and im starting simple and i will add…
Hi there dear Polycount members, here is an older project I always wanted to share with you guys. It was the first big project I worked on and I believe it might be interesting for some of you, especially for the Worgen fans out there: The whole project was an university assignment. Additional contributers were my…
I've been lurking around these forums for a long time as a guest and just finally got around to making an account. Its been amazing seeing some of these artists progress into something truly amazing. It inspired me to get things rolling with my own sketchbook. I'm a graduate from the Art Institute Online as of June 2011…
I started creating this scene in blender 2.82 version but finished it in 2.90. I have spent a week to complete this project. 1080p render each frame took about 40sec. A little post processed I did in Photoshop aswell. I am uploading still renders here. Animation and realtime viewport is on my IG account if you wish to see.…
Hey everyone! It's finally time for Nodevember! I missed the event last year, but I decided to partake this year to improve my material creation skills (especially since it's a ton of fun). This post will be updated everyday with a material based on each categories.Here is the official prompt list: If you've got any kind…
Hello all, With 2016 fast approaching, I am once again looking to update my demo reel. I've gotten feedback here in the past and it has proven quite useful, the most common advice being to boil it down to the best, game-focused work. I've taken that into account with this iteration, but I believe that we should always look…
Hello everyone We are a startup building a new bank account tailored for freelancers - saving you costs and hassle! We would like to get your input; please fill in this quick survey to help us design a better product (<4 min). The survey is hosted by Survey Monkey and can be found…
Hello ladies and gents! My name is Chris and while I've always been a user of this site, I've never had an account until now. This first post is more so an art dump of some past work, so that anything I post afterwards can be all caught up. I'm really looking forward to learning as much as I can; so, if you have any…
Hi, I have sculpted, retopped and bakes some stairs that look nice in Ue4... however I did these as a damaged version and feel that ideally it would be useful to produce a non-damaged set and blend the damage detail/normal between the two.... ideally these will have different topology...would this be a case of vertex…
Hi All, Any chance of us getting HTTPs here on PolyCount, I know there was a discussion of it before and that it was held off for a while but I've just had a not-so-friendly reminder of one of my accounts being compromised a few minutes ago. I'm trying to work out where this attack have come from, it's definitely not here,…