ok ok .. but..realism you say??... . well thats easy.. 'realism' has rules.. like light.. well... thats simply a 'story' you need to learn.. we all know how to make a face look sad.. that 'story' we all know how to communicate.. Light most don't.. it takes practice.. just imitate.. soak up 'realism' from life.. the most…
"Your critiques are really good but I think it will give it a more realistic look. I want it to be more cartoonish but with a tuch of realism." thats a lame excuse :P keep practising, and you should really try to implement vigs sugestion.
This why my go at a realistic dragon for an art test. The base mesh was provided, sculpting and texturing done by myself. Directions were hyper-realism, contrasting details, brutish and demonic. 6 hours total. C&C Welcome! :) Dragon Head Wireframe. Render
Hello there, my name is Ashley! Unlike many others on here I do not represent a team (yet: fingers crossed), however I do have a little project that I plan on growing into something larger. I don't want to bore you with too many details, but long story short I have a wee little youtube channel and after some prodding from…
for my level design class im making a casino, and in my casino i want an elevator. but being a realistic environment i dont want simple lift elevators. im learning scaleform right now to make custom ui buttons. however im stuck right now in kismet. i have three floors and three elevators. right now im trying to figure out…
Because what else would you use infinite detail for? I think a distinction should be made between IRL realism and realism in the sense of high detail. A dragon is not realistic (dragons don't exist for all we know), but with this tech you could make it look realistic (scaly skin, round tail instead of a low poly with baked…
Final Result Hey friends, I'm working on a weapon and on the process of texturing the blade. After creating the Diffuse, AO, Normals, and Spec it still looks very amateur. I want to level up my texturing work. I'm wanting to replicate the look and feel of the Sai with a leather grip. And I'm looking for help on how to…
Hello everyone. I am Maurice aka K2unit3d and I am the sole owner/operator of Vyrus Concepts which deals in 3D art in every industry on our planet. Product visualization, character (non realistic) creation, game asset implementation, and almost everything in between. I also work with the Unreal Engine and work in VR as…
It all depends on what the game is supposed to be, if its a modern day conflict game, trying to be as realistic as possible, then the game design had to be geared towards `realism` Is the games market becoming primarily concerned with `realism`? who knows. At the end of the day, if its fun and addictive, its a good game.…
I like this one better than any elf that Blizzard produces. Maybe because you made him look like a more or less realistic being, as far as elves go with realism. Post some updates soon, looks nice!