Max Help and Google are your biggest friends in this case, since you already have some understanding of 3D. Search for 'X equivalent in X software' for example in Google. You could also invest some money in some paid Tutorials from Digital Tutors for example. This has been my approach when I replaced Max for Maya. It's…
Well people tend not to act up here because for example you could be an employer I'm quoting to now. On Facebook people tend to just joke with their friends and they lose their inhibitions. The worst thing would be tracking peoples youtube account. "This applicant has favourite Rick Astley Never Gonna Give You Up, this…
Change up your post, and web site. The trick is NEVER EVER say "Kingdom Hearts" or any original charcter name. Little differences make it. For example, some would argue all anime characters are the same little boy or oversexed female with different colored hair. Another example is Doom vs. Halo, both feature super green…
Wow, that's pretty confusing. I don't understand why you have to detach the meshes? You don't need multiple UV channels unless you're combining two maps in a single material, and each requires a different UV layout. A good example is lightmapping (see Pior's example at the bottom here) where the color map uses a UV channel…
It looks like a pretty good basis for a demo reel, however I still feel that all of the animations are very stiff. Try to go back and loosen up the animations so they have more fluidity to them. A good example is when the guy falls off the ladder and hits the ground, there is no sense of weight as he hits the ground, he…
i want the monster character to have slimy skin for example eeeeer.... eeeeeeerm.. i cant think of an example right now but just wet slimy skin.. and how would i make the bumb non uniform?? Thats your tutorial?? i was going to do it but then i decided i didnt really like the modelling method used.. i wanted to do it how i…
Hey Polycount. I have been researching this topic for a while now, and I know that there are normally multiple ways to go about it. The context is that I'm practicing my modelling and texturing for non-stylized contemporary architecture assets, meant for a hypothetical fps game that has large open urban areas. By…
High standard of quality to aim for hasn't really changed but recently competitive edge in particular has, because as Joopson alluded too it's going to be tough going for people just starting out getting their foot in that 'door' when currently, you're already up against artists with industry experience looking for jobs as…
When projecting a normal map above a normal map can I fully replace the below normal with the top normal map (all on the same layer) ? I used a cross-normal-map in the example, I thought when I draw the first cross, then paint over a second cross, the second cross will fully replace the first cross... but this is not the…
Hey guys, I was wondering if anyone could quickly shed some light (hehe) on how they achieve the GI lighting look in games like MK8? Example below. http://nextn-cdn.nextn.netdna-cdn.com/wp-content/uploads/2014/10/1410-15-Mario-Kart-8-DLC-Link-Epona-Animal-Crossing.jpg Would this just be similar to the lighting in Marmoset…