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Mario Kart 8 Lighting

purehilarity
polycounter lvl 6
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purehilarity polycounter lvl 6
Hey guys, I was wondering if anyone could quickly shed some light (hehe) on how they achieve the GI lighting look in games like MK8?  Example below.

http://nextn-cdn.nextn.netdna-cdn.com/wp-content/uploads/2014/10/1410-15-Mario-Kart-8-DLC-Link-Epona-Animal-Crossing.jpg

Would this just be similar to the lighting in Marmoset for example where it's driven by a texture and changes depending on the level?

I like how stylized the game looks while still having some realism and I want to try to emulate this with a project in unity. Thank you!

Sam
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