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Substance Painter - painting "normal" above "normal"

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goekbenjamin polycounter lvl 2
When projecting a normal map above a normal map can I fully replace the below normal with the top normal map (all on the same layer) ?
I used a cross-normal-map in the example, I thought when I draw the first cross, then paint over a second cross, the second cross will fully replace the first cross...
but this is not the case, is that expected? How can I fully replace the first one? I find that annoying when I want to "project" normals onto a mesh but cannot replace previous strokes...

This is the example:
https://i.gyazo.com/f0c9ec55ebc30eb871a27539a6e24e14.gif

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