Oh, that screenshot is in UnrealED v2. Try using a projector, or softening up the shadows underneath the plants. I talked with a more experienced UnrealED mapper and he said it's probably not in UnrealED 3. I'll keep digging while I work on stuff.
Both just need to have the same name in Max and Unreal. When you import the model in Unreal after you've exported it, just make sure you've fully loaded your package containing your materials or Unreal will not find them.
Did you import the same fbx to substance and unreal? and try invert the normal maps green channel/y in unreal, see if that help, I had a problem like this with xnormal because green was inverted compared to unreal, but was fixed by changing settings.
Hey everybody, my name is Fahd and i'm new to to unreal engine as well as polycount. my question is, is it possible to create cinema 4d & octane type art ( mostly still renders) wihtin unreal engine? if so, what are some good ressources to get started. Thank you!
Hello! I have participated in the CGMA Course Unreal 5 Modular Environments by Nate Stephens. I choose the theme Midnight Mass Church - fan art from the Midnight Mass series. The course has ended and I am continuing to work on this project.
Hi, I am in a situation where I will start stying Game Development, I will test different areas (Environment, Concept Art, Tech and more). I have been offered to keep my current computer (M1 Max 64GB Ram Macbook Pro) at a low monthly rate. Does Unreal have full support for Apple Metal yet? Especially Nanite and Ray…