Hello A topic that often baffles me, and I very rarely have a way around it that isn't just.. have the two elements be seperate and just clip each other slightly. I'm hoping the title gives it away but I will provide some examples with what I mean just in case. When constructing a model that has a certain part of its…
I am trying out udk(not UE4) and I am having issues with my mesh.I combine a number of meshes in Maya and exported them as a fbx file.On import,the static mesh is missing a good number of its faces as well as the pivot is off even after I centered the pivot,freezed the transformations,deleted the history.I even reversed…
Is there a easy or automatic way to select those new faces after making a Bevel to an object inside Maya? With 3dsmax and Quadchamfer, I could apply a different ID to those new created faces and I could select those easily. Any tips or scripts are welcome :)
Awesome website.. I recommend creating an account to take their tests. http://www.faceresearch.org/ Check out www.facelab.org too Amazing stuff on different faces.
The face is just awesome. I love how you combined aspects of the horses face to the human face, most people wouldn't have thought of that. The armor pieces are just badass too.