[ QUOTE ] 5 steps to laughter in Half-Life 2 (You can do this in HL2, HL2:DM, and Garry's Mod) 1. Create any npc using "npc_create npc_(npc name)" 2. Put crosshairs on npc you just created and in console type "ent_setname 1" 3. In console, type "ent_fire 1 setexpressionoverride (something from list below)" 4. Watch the npc…
here is my list in order of priority/ wish Customise File Formats Be able to set the default set of saveAs file types. All I need on a daily life are PSD, PNG, JPEG and maybe TIFF. It would save a lot of time if I could disable any other file format from the dropdown menu to reduce it to just what I need. Feature: Quick…
Thats a nice shot of a lot of wasted ploys, the poly-miser in me just had a heart attack. Hopefully when I get to work I will have more time to offer up some crits. EDIT: (I'm sure I come off sounding like a dick, I hope you can look past that ans see what I mean) Ok had some time to come up with something more than a…
Layered Landscape Material Setup Part 1/2 Hi again. I'm now going to try and give a breakdown of the layered material used on the landscape. I'm going to have to do it in two halves otherwise this one post will end up being too big. As I mentioned on my Artstation page for this artwork, I originally went a little overboard…
Thanks for all the positive replies, everyone! I will continue my research and update you as I go. Key Hydra looks like a very interesting piece of software. I think I've seen it before when I was looking for ways to optimize my workflow before I had problems with my hand. At the moment I am looking for alternative ways to…
@Medvish regarding Your questions: *correct *the textures are neutral and colorized in the shader *correct But It's a bit more complicated :) ATM UE4 does not support texture arrays but that feature developed and currently under review. https://github.com/EpicGames/UnrealEngine/pull/2340 You could do it without the array…
Hopefully I can deepen your understanding a bit. For the most part you are close to the truth. The items you're 100% correct on I've omitted from the quote. Regarding realtime lighting and shadows: Realtime shadows do require running vertex processing and draw calls for all of the meshes that the light affects. The way…
It seems like you're coming to some strange conclusions here based on a variety of sources with incomplete information. I would recommend reading the tutorials we wrote for Marmoset Toolbag 2, which cover general PBR theories as well the differences between the specular and metalness workflows:…
AND since its been so long and there might be some new people using it. I thought I would include the descriptions for all the scripts. If you are only interested in the new stuff they they are ** asterisked. Hopefully you can figure most of it out from the tool tips. All this info is also in the README and on my site. Mis…
Well I made a new topic for this extension as the other one was partially from an old idea and I can keep this a bit cleaner So, Here again is another Photoshop Extension for CS6/CC+(tested on 14 and 15 so far) I introduce Lazy Save. Lazy Save is another way to save out images from Photoshop quicker than having to deal…