Useless script fun #329 point cloud of cv's download here Usage: from a polyMesh selection(s) create a point cloud(s) ( control vertice cloud ) for reference each cloud is grouped and assigned it's own reference layer by executing this script: cly_pointCloud.mel
Hello, I want to animate a raw cloud data and export to into Unity. By 'raw cloud data' I mean a very complex looking cloud with vertex colors I got and I need to animate. On pictures you can see final form of cloud, now presented with a 200K of polys. Is there a way to somehow convert this mesh to particles, or show…
OTOY has announced the start of its OctaneRender Cloud beta for contestants of Render the Metaverse competition. http://home.otoy.com/otoy-opens-octanerender-cloud-beta/ [vv]118621097[/vv]
I updated the tutorial to introduce the use of custom brushes to make a better cloud mask, which is the one used for the panning clouds effect. I decided to add that to the tutorial because I feel it gives the setup more realism, and its a very simple addition. One page was added to the tutorial: I decided to put it here…
seems to me like your sun's light is too warm and your clouds dont seem to be thought out as far as their grouping. theyre just kinda scattered wherever. Try more swirls and groups of broken up clouds and spots with absolutely no clouds at all. and perhaps keep the poles in mind more too as far as cloud grouping. im pretty…
That is a steam cloud issue , i get the same when tried to upload my skinpack from my accound for some reason the item is in cloud but not updated and it catching cloud space , that was the reson that used 2nd account to upload, there are many problems and valve have not respont yet in my tickets, I don't think that is…
@MarcoAntonio Hmmm, that's pretty interesting... How do you "place" the clouds in your case? For me it's important to be able to have clouds in certain positions, which is also I've noticed may not be so easy with volumetric clouds