I pay $20 subscribtion for chatGPT and it's quite capable to do whatever addon you may want for Blender . With current 4.5 chat version it even suggests ideas that wouldn't ever cross my mind . Almost everything Chat writes for Blender nowadays just works . Takes maybe 3-4 re-doing, error fixing. Tryed to make it write me…
So I have this problem as you can see in the picture below. I have made the model in Maya and made the entire object have soft edges. For some reason when I bake the normal map from the high poly model it still shows hard edges where the UV seams are. What gives? Why is this happening? I used to be able to do this without…
Below is an example of what I am trying to accomplish, It might be very complicated but I need it for my idea to work. I cannot split up into maps, this is why I am asking for this. Example 1 I want to be able to call only that section of the map on let's say a "particles" system, I want to use my own geometry to project…
@Neox @Noren Thank you so much for your input. I'm so sorry I couldn't respond to you guys earlier, I completely forgot I posted on here. The trees at the front would certainly be trimmed. Those trees existed from the first block-out I made months ago just to visualize and plan my environment so I just replaced them with…
Hey, so we have been trying some things when asking ourselves which would be the best way to unwrap simple shapes. I had stretching issues when making large islands and the criteria are those: (Yes this is going to be very basic, so basic in fact that I never really thought about that stuff too hard) Factors: 1. Minimize…
If anyone wants to play with the model. Low: https://drive.google.com/file/d/0B7m3EkWf1vh6bi11UGNNc09QZ0E/edit?usp=sharing High: https://drive.google.com/file/d/0B7m3EkWf1vh6bkpTTXByZXdhUVU/edit?usp=sharing High at low subdiv: https://drive.google.com/file/d/0B7m3EkWf1vh6MmdCODBNTG91NzA/edit?usp=sharing I did try to split…
@Blouko Okay, that makes sense. I'll keep that in mind! @monster Hmm okay I'll try that! Edit: My settings were already set that way. Hmm. Maybe if I need to apply simple colors to parts of my mesh, I will do that in Maya. For the parts that need to be textured, I will leave grey or another color and then attach the…
Hey dude thanks for your reply, i had another play around with the settings and i found out that it was just the way in which i was hiding the faces. I had to hide the faces, by going Editable poly - selection - polygon - hide. Then i had to deselect Editable poly and go back up to Projection and then hit render. I must of…
Sorry, I don't know any advanced cut tool. But If I have to modify mesh after normal map generation I usualy edit normals by myself (yes its quite nonaccurate, but it woks most time). In max there is Edit Normals modifier (must be last thing before export, because every operation will ruin it). And I believe that Maya has…
I get that sometimes with imported meshes. It's a weird bug and it can be hard to reproduce and sometimes hard to fix. Usually if I apply edit poly or edit normals and collapse the stack it fixes it. Sometimes applying vertex color modifier will fix it too. Resetting xForm can sometimes fix it too. Or in some extreme cases…