Keyshot? It's pretty much industry standard for this sort of thing Also you can use triplanar mapping in Painter if you don't want to make UVs I It'll limit you but it'll work and it's a lot cheaper than a commercial license for Keyshot
Woke up this morning and fiddled with keyshot for a few hours trying to learn it a bit. I think these ones came out pretty nice. I'd love it if any rendering/keyshot gurus had any thoughts on what I could be doing better.
You must have seen Matt Thorup in Zbrush Summit 2015 this year. Matt Thorup knowns as Redbeard has some awesome tutorial inside his gumroad. Must say very useful if someone wanna learn about advance character designing from 2d to 3d in Zbrush and also wanna learn keyshot fundamental like how to move from zbrush to keyshot…
Hi All, I am trying to render a concept model for a Jewelry Pouch but I am having some troubles. I started with a ZBrush High Poly > Brought it into Maya and Made a Lowpoly > Baked the Highpoly to a normal map skinned on the low poly > Exported the Low Poly to Keyshot > Applied the normal map to the model in Keyshot. Here…