So I finally got started on this. I figured I would just start playing and making something and hopefully find something cool. Here is what I have been playing with so far. [img]http://i.imgur.com/LFeFHbN.jpg[/img]
I dont find in the GetCoreInterface() documentation which function would retrieve the node number I have selected, I am going to try select a node from Select from scene (or manually selecting the object) and then getting the node to pass to GetCOREInterface()->GetSelNode(); with the node pointer then retrieve the bones…
I wouldn't buy any size less than 6x8 since I prefer to use the mapping in pen mode which sets the tablet area to function like the screen area. 4x5 would probably only be good for mouse mode if you like lifting and dragging the pen around like a mouse and if you like taking notes. A small size is not good for an artist…
Hey guys, looking for critiques or comments. Having some difficulties with the face, I'm not used to the ZBrush style workflow, but I'm learning. It seems to be easier with exception to the face.
To inherit the entire material or just the color? Color I assume. Yeah it should be quite simple. You could do it fully node based, or node-based + simple expressions. You probably won't need any other fancy shader nodes other than blendColors. You might need to create a dummy object with custom attributes to hold values…
Yeah this is an issue with old exporter. I think you can update the exporter even on old max versions. But just in case, here's a maxscript to add support vertex to handle vertex color/alpha by face, thanks to polytools3d on cgtalk. Has to be an editable mesh i think. ( fn BreakVerticesByColorAndAlpha node = ( mesh = copy…
[ QUOTE ] What exactly do you need the different controls to do? This will be helpful in doing a more complete write-up, as I have a ton of notes from my maya rigging class. [/ QUOTE ] Does it really matter? I thought I was pretty clear, but basically this goes for side-by-side IK/FK controls without having to…
it's such a noob question, but is there a way to solo a layer/group in the layer stack inside of substance painter? I can solo a mask , but no such luck with layers, what am I missing?
I made the mask as you said, but i am still confused. Do i have to bring 4 different sequence of nodes into 1 Substance Designer file or I can/should pack all the nodes into "base color" "Roughness" "normal" before copy and paste them into the Trim sheet Sub.De. file? Cause i have minimum 20 nodes for each material and i…