Ghostscape, The only thing im worried about with "loosening" the edges is that when i apply the map to the low poly ill get that weird look because the low poly will have a sharp edge and if the edges arent a little sharp on the high poly then it's going to have that blackness you get when you apply a really rounded edge…
We at Inigmas Studios are looking to expand onto our small work-from-home studio, the ideal candidate must have an understanding of hand-painted 3d art, specifically with vibrant, fun, and wonky flare. We hugely exaggerate shapes and colors to truly bring our art to life, showing exaggerating in a thick-to-thin nature. You…
Smoothing tries to calculate the topology of your mesh so that light can be distributed across the surfaces predictably, if that makes sense! Try making a box, adding a single smoothing group to it, see how the object's surface changes in the light. 90 degree bends are too sharp for smoothing to work properly. With that…
I just finished my rendition of the Sci-Fi Light. I created the light model using Maya then did a minor pass in Zbrush to add a little surface damage and to not make the edges so sharp. I then sent it into Substance Painter for the texturing and finally imported it into Unreal engine for the final render and used…
I'm trying to make a shovel with broken edges. heres a pic as you can see from the reference pic behind the model, there are some pointy and curvy parts to the model. i want to know how to create these parts of the model from the base mesh (in this case, a cylinder and cube) without having ugly smoothing/topology. in this…
I'm a huge fan of vertex painting but sometimes I wish I had more verts and adding them sometimes seems like a waste especially on larger surfaces. So I thought about using mesh paint instead and wanted to share this in case it might help someone. Here is my test, I ended up using the same setup as a typical 'advance…
Summary • Title – The Final Stand • Platform – PC, Mac, Linux • Genre – Adventure, RPG, and Survival • Engine – Unity • Compensation – Royalty, will be covered more in detail in a private chat for the options available. The Game The Final Stand is a relentless multiplayer experience in which competitors must fight to be…
Like mentioned, studying/observation and practice is the key to improvement (I'll read "AAA" as "high quality"). Also asking for help if you're stuck, so good on you. I think the rough aesthetic is already there, but many elements look like guesswork or a bit random. One thing that stands out immediately is the wobbly…
https://www.youtube.com/watch?v=SFHC9ZXAfgk&list=UU3VgWHmPhhWbe1ZGRyubrTw Product Title: Valiance Online Product Overview: Valiance Online is a sci-fi/cyberpunk, super-powered MMORPG inspired by the MMORPG City of Heroes. Valiance Online takes place in the year 2093, an era in which technology has become a primary weapon…
Hi! I’m developing a small, win 95/retro styled VR mini-game collection called “Clownbytes VR Party”. The project includes 3 mini games: • bowling • shooting gallery • party-style VR interactions I’ve already created most of the 3D assets and gameplay concepts. I’m looking for a programmer experienced with Unity to help…