Make sure the nodes you use to create the height map and ultimately your normal map are set to 16bits (the link between these nodes will appear thicker once set to 16bits). You can set the first nodes/noises you use to 16bits and the following nodes should inherit de setting.
You can add a mib_shadow_transparency node to your shading network. Connect out_transparency from your texture (if you're using the alpha channel) to the transparency attribute on the mib_shadow_transparency node and connect that node to your Shdow Shader attribute on your shading group node. Make sure the shadow color is…
I was wondering if there is any way to automate some operations in SD? For example I want to create height/to normal node which has Normal color node automatically plugged in. Or I want to batch bake three of or four normal maps and combine them into a single image with one button click? Or at least make Normal Combie node…
Hi everyone, This is a WIP prototype level that our team of 7 has been working on with the mentoring of members from SOE. The premise was to create a level that would fit within the Free Realms style, with a sci-fi twist added to it. Long background story short, a group of exiles crash land on a desolate planet, and in the…
I present to you: Power Nodes. Official page: https://www.power-nodes.com/ Patreon: https://www.patreon.com/radupopovici Twitter: https://twitter.com/radu_popovic Github: https://github.com/rpopovici/power-nodes Blender artists forum: https://blenderartists.org/t/power-nodes-project/1237749 Goals of this project: * user…
Keep going! Think about stuff happening above the shops. (These are HUGE images, you should be able to pull tons of ideas from them.) http://www.shorpy.com/node/8024?size=_original http://www.shorpy.com/node/8536?size=_original http://www.shorpy.com/node/9146?size=_original (love this one)…
Probably just a stupid mistake on my part, but I can't seem to connect the output of an AO node to the input of an invert grayscale node. It just simply won't allow me to do it. Surely AO outputs as a grayscale? Anyways, I tried using a regular invert node and it still didn't work. I wanted to see what would happen if I…
Is it possible to create a Texture-node, that you expose as a parameter in the material instances, that affects several TextureSample-nodes within the material? I have three TextureSamples with different UVs-input that all reference to the same texture. I want to make that texture in to one parameter for my material…