Hey guys,
Wanted to bring up a quick issue, maybe someone has a quick hack for it, but currently, for me, the Vertex Color node is broken, and it seems like I was able to narrow it down to it not working with the Vector Transform node.
I enabled/disabled Per-Pixel Camera vector, which should allow the usage of Vertex Color and Transform node, but it still doesn't function. Is this issue fixed in the September version of UDK?
Replies
See:
UDN documentation on the Vertex Color node and how Virtuosic got around that problem in his case for [UDK] The Pit (Working Title).
Also, the reason I made this thread, is because I wasn't sure if said limitation is still in effect with this post: http://forums.epicgames.com/threads/724980-Transform-Node-Kills-Vertex-Colors.-FIXED!!
Sorry I can't offer any more info as you appear to be more informed about this issue than I.
Tried going all the way back to the same month as the post in that thread, and it seems like Pixel still doesn't work.
Either I misunderstood something, or that thread is dealing with a very specific issue. Just putting it out there, incase anyone else stumbles on said issue.
Cheers!
EDIT: OK, strange, this morning the per pixel function is working...I'm guessing working on UDK for 7 hours straight gives Maxiness to it.