thanks neox. im working in max and using turbo smooth. made my base then added one iteration of turbosmooth then added an edit poly to the stack, made some fine adjustments and added another turbosmooth on top. the model on the left is with basically two iterations of smoothing. all quads.
How much polys you got here before and after the turbosmooth ? 3 Iterations of Turbosmooth seems unnecessary high I hope you got the symmetry modifier BELOW the turbosmooth ? If you want to keep that iteration count, simply work with less in the viewport ( there are specific iteration settings for rendering and for…
Oh i am sorry i didnt recognize your reply here 12:33AM, really sorry for it. Big thanks to you for your tests. May i ask you to increase Turbosmooth iterations up to 7 or 8 to get sphere 8kk or 24kk? Because it works fine even for me on a low subdivs.
I feel the accuracy requirements for characters are quite high and it might not be ready for use yet. The algorithm is still in the iteration phase. We're hoping to release it next month.