- Took the time to experiment in rendering out separate parts in Keyshot; seeing the different angles through a true perspective camera. - Played around /w fibermesh in creating dreads.
Hi guys, I’m creating some concepts in my spare time, I’m also providing the full time-lapses, I hope you like it, lets sculpt! https://youtu.be/SkNifJOHVio
Hi, my name is Sergii and I'm a 3d sculptor and modeler. I really love to sculpt cool characters for games or printing. Here is a list of my skills: -Hard surface modeling; -Sculpting; -Low poly and hi poly modelling; -Uv mapping; -Texturing; -PBR texturing for games; -Rendering in Zbrush, Keyshot and Marmoset toolbag. For…
Just revisited a sketch i started a while back based on a Fightpunch concept. I detailed, polished it and rendered it in Keyshot. Next step is texturing and rendering it either within marmoset or Zbrush.
If you are after high quality renders, I can't stress enough how easy it is to get good results with KeyShot 4. If just for viewport shading, yeah, what Quack said.
Can I load my own HDR 360 panoramas into SD4?!?!?!!?!? I create them for IBL in keyshot, toolbag, maya etc. https://www.youtube.com/watch?v=V-9BQnkMo4s
I finished the character for the portfolio. It is high polygon model. It was created in ZBrush. Render was made in KeyShot. This technique allows you to get results faster. That is, it can be used in illustrations or finished work.
Made an armchair to go along with my recently made sofa. Finished it a couple of days ago but haven't had the time to post it until now. All ZBrush. And a keyshot render just for fun.
Finished up the high poly today and rendered it in Keyshot. Feeling quite good about how it came out, hopefully I get the time to make a low poly and bake this thing down.