lol 3D art is a life-affirming job if you actually get paid your worth. The only thing keeping me sane these days is gamedev. Can't wait to get out of this meatgrinder that is art. It's been made abundantly clear to me now that everyone is a selfish incompetent prick unless proven otherwise, and nothing has ever been…
Hi guys! I would like to present you my Lighting Art Course - Link In this course, I'll show you how to set up lighting for a variety of situations. Whether it's overcast weather or natural light in a cave. You will learn a lot of theoretical and practical information. I will also explain how to balance your lighting and…
foolin' around lightmass and colourbleeding in UDK, i'm effin in love with this game engine, and should dive into it deeep. the more i know about gamedev the more i love it. do you guys know a good tut upon reflections.. or cubemap i guess, not really into terminology yet :)
some links to help You make a choice : EPIC - UT 3 http://udn.epicgames.com/Three/UT3ModHome.html http://www.3dbuzz.com/vbforum/sv_home.php ***(look for gamedev / UT3 ) VALVE - L4D http://developer.valvesoftware.com/wiki/SDK_Docs CRYTEK - CRYSIS http://doc.crymod.com/index.html http://www.crymod.com/portal.php :poly142:
But that's what they're all afraid of. It's what I'm afraid of. You'd be happy to have this as a hobby, which is the best thing ever. What grads want is for gamedev to be their day job, and playing games to be their hobby, I know that's definitely all I did while doing menial jobs for 3 years.
For about a year now I've joined teams and the projects either flopped due to members bailing or a roster where no one knew what it took to complete the game.(i.e. no one is on board that knows rigging well enough or the programmers are very inexperienced) My school didn't offer me an oppurtunity to work as part of a team…
Hi. I have experience more then 5 years in gamedev. Now i'm looking for new interesting projects. I'm working in fantsy-WOW style, or looking for nextgen graphics level.:poly142: Also have an extended version of portfolio in pdf format. Work only in commercial prjcts.. contacts- skype: nizarit1 -no mobile games or…
hmm i guess there's no going around it :( thanks for the response! i'll give what gamedev said a try, although i don't quite understand what you he meant about "saving out my canvas w/ an alpha and using that as a texture". does that mean render it out as a png with nothing in the background?
Study what the guys behind this mmo did: http://originsofmalu.com They been building their assets with free labour for years and it looks like their volunteers did so knowing ahead of time the risks and rewards. Compare that to snake studios out there tricking naive people to work for nothing with over the top promises of…
I am a creative artist with strong modeling knowledge and experience in low-poly modeling. Passion for hand-painted textures. I love challenges, especially ambitious projects, always giving new ideas to improve the work, both creative and technical. Adept at providing quick solutions and accomplishing tasks in different…