@MagicMeister Thanks :) <3 Was having a lot of issues with the 'construction' of my building, it didnt make sense. Spent a bit of time exploring the shape language. Second floor looks a lot more fancy than first floor, but I'm going to address that and make the second floor more old timey in a bit.
I have many exciting improvements and directions coming up. I divided my scene into 3 areas: castle area, market area and garden area. With the huge amount of work coming up, in order to not put too much pressure on myself, I have divided the work into many different stages. Besides that, I was also fortunate to know…
Hello Please email us at support@marmoset.co with your scene bundle and mention in this topic: **Scene Bundle Export:** **1) **File > Export > Scene Bundle. (Save this to a newly created folder). **2) **The zip should contain: .tbscene file along with the /assets/ folder. **3) **Zip up the newly created folder and send it…
lights look to be to close to the wall, maybe change the lighting from one of the 3 options and move the lights. yappin: I always wanted a "customizable" lighting situation even down to fade control, and funnel "think light-saber", perhaps objects can be turned into lights? maybe that would help me out, probably to…
Hi Guys, Doing a quick survey for a prototype at University; not much too ask - but would really appreciate if you guys could just give a few quick responses! --- Q1 - Which Game Engine (of the three) do you feel offers the best visuals? 1 - Unity 2 - UDK 3 - CryEngine 3 Q2 - Which Game Engine (of the three) do you feel…