try this (convex only though so concave would need to split into convex then recombined after being wrapped individually)... -- creates a ray point along the edge fn getEdgeRay msh edg = ( ze = edg - 1; a = (mod ze 3) + 1; b = mod a 3; fverts = getface msh (ze/3 + 1); v0 = getvert msh fverts[a]; v1 = getvert msh fverts[b +…
mLichy: Whoa, didnt you just start doing maxscript recently? Nice work so far, your way ahead of me :P Edit: Threw together something that would work on single or multiple verts/edges/faces. It moves the actual pivot to the selected components averaged location. Run "$.pivot = curObjPos" to go back to the previous pivot at…
Hello, I've been using and experimenting with UDK last few months, so this will probably be easy as cake for most of you. I have an elevator set up, controlled with kismet and little unreal script (custom sequence action). The problem is with matinee animations. I have 4 floors and 4 switches (one on every floor). I also…