The THIRD FLOOR, Inc. is
looking for a Previs Generalist for the Los Angeles office. THE THIRD FLOOR, Inc. is the world's
pre-eminent, Emmy Award visualization company with offices in Los Angeles and
London as well as on location with productions around the world. For the past
12 years, the studio has helped clients…
Position Information Title - Model/Texture Artist Type - contract position Starts - immediately Duration - 6+ Months, with opportunities for future contracts. To begin on this project, we require a minimum of 20 hours per week of availability. Compensation - competitive, depending on experience About This Position Were…
The THIRD FLOOR, Inc. is
looking for a Previs Generalist for the Los Angeles office. THE THIRD FLOOR, Inc. is the world's
pre-eminent, Emmy Award visualization company with offices in Los Angeles and
London as well as on location with productions around the world. For the past
12 years, the studio has helped clients…
Senior UI Designer Blizzard Entertainment is looking for a talented User Interface Designer experienced with both web and client-based application UI design to help us plan and realize future online projects. The UI Designer's primary role will be to visualize application process flows and create UI mockups based on…
Position Information Title - High Poly Mesh Modeler Type - contract position Starts - immediately Duration - 6+ Months, with opportunities for future contracts. To begin on this project, we require a minimum of 30 hours per week of availability. Compensation - competitive, depending on experience About This Position Many…
Job Description Romero Games Ltd is looking for a SENIOR 3D ENVIRONMENT ARTIST to join our team on a full-time basis. Help us create unique assets for titles developed for current-generation consoles and PC. We are looking for an individual with senior-level experience, but open to mid-level experience with exceptional…
It's a competitive market. Don't judge your work against your past work. Don't judge it against your peers. Just it against the best in the industry right now. First, you are applying for enviro, character, or something else? Whatever job you are applying for, strip out the stuff that isn't directly related to that. It's…
If they're just static objects that aren't skinned make sure you delete the history if you don't need it. If you do need it you should create a copy of your object, freeze transforms and delete history before placing it in the final scene that way each object is represented only by the data that it needs not all of the…
Your main issue seems to be the eye for quality and that is something that is really hard to develop on your own. The biggest jump in quality I've experienced was watching pros give critics to other students as well as myself. Not just sitting there and listening, but really try to understand the feedback and the thing the…
It's great to see your continued posting. Something I figured I'd mention, for awhile now these more recent ones (the Zone 6 ones especially, I guess? - some others too, though) have been bugging me a bit but I've had a hard time pinpointing what it was more than anything else. Looking over them now, I think it's a problem…