Pixologic Released ZBrush4 R3 ZBrush 4R3 not only implements various enhancements and polish to existing features, it also introduces major new features to dramatically expand your artistic possibilities. The following are some of the main features added: Advancements for FiberMesh Include: * Curve modifiers added to a…
You know what I've loved the most about this contest? It was a reminder of the old days, where Polycount was based around the PPM - plugin player model - for the Quakes and Half-Life. It's been a nice ride and I hope we can do it again some time. And with that, we now have just under 11 hours left in the Team Fortress 2:…
MULTIPLE POSITIONS WANTED [Portfolio Piece, Rev-Share]: Cold Pizza is seeking multiple positions for a first-person horror title https://www.coldpizza-studios.com/ Synopsis: A middle-aged Historian and his wife move to an isolated Summer Home to recover from a past grief, but when his wife goes missing, the Historian finds…
Heyo, I have been planning and prototyping this idea the few months and I am just about ready to take it to the next level. It will be an online action-RPG with anime inspired characters set in a realistic environment. But right now its a bunch of packages from the Unity asset store glued together. If you're thinking "Oh…
I would like to learn how you clean and make tileable texture with as many channels as possible. For example something simple like a tree trunk. It is easy to capture. After it is exported from agis photoscan I Import it to maya and make a simple cylinder close to the trunk. Now it gets interesting... I can use maya…
Hey folks ! Haven't post anything in a while, this time I want to share with you my entry for a recent competition - the double happy creature challenge. Once I've saw the challenge I couldn't resist to take part in it, it sounded like so much fun and it was.The task was to concept either an Oolark or a Shyala. The brief…
I have been in the exact same situation. My ex = 1 woman + 3 kids from 2 separate fathers. With the tuggle-war of "should I, or should I not?!?" for myself. To keep quite simple. There's no relationship in long distance relationships. So lets knock that option out of the ballpark. Its really, the matter of stay and dream…
Personal take on this, let me give you a little backstory about myself as i think that's important here. I worked a year QA for a major company and got a good feal for how larger companies function, I start very soon at another game company as a 3d artist and i've spent the past couple months doing environment art for an…
Everyones replies to this are confirming my thoughts about how important never ending progression is But they are also confirming how long I thought it would take between deciding to become a video game artist and getting a job in the industry. Thanks for all the great replies guys. - I decided about 2 years ago that I was…
I cannot tell what is happening from these images, it could be any number of things. But I have some thoughts that might help. -When baking a curved high-poly edge down to a hard edge you usually get better results when the UVs for the low poly are split in the same places that the edges are hardened (or edge normals are…