I thought I'd have a go at this, dont have a clue what I'm doing but I'll wing it. Ork Chainsword. Its just before a bit of refinement putting on the nobbly bits and then high polying it(I guess uv before that though). Not sure if I'm gonna extrude the nobbly bits or have them floating or just draw them on the texture.
Hope I'm doing this right, new to polycount. I'm looking for feedback in general. Criticism is worth more to me than a silent upvote. I am a web-developer, and I do graphics as a hobby. I thought I'd try my hand at CS:GO. I'm not gonna post all of them, if you want to see the rest you can click here.
Votes don't seem to be going very good on the workshop. I know my promo stuff isn't great, definitely not my strong point. What else could have been/should have been improved?
Trying to iron out the workflow for PBR from Substance Painter to Unreal. Eventually rig for interactivity in VR Floor and wall textures are place holder for figuring out the lighting. Unreal setup model Any CC would be greatly appreciated. Thank you, Philip
Hello! Here I will spread my models. This is my first project for DOTA2. By the way, I am looking for a concept artist to work together.:) The set can be found here. http://steamcommunity.com/sharedfiles/filedetails/?id=504469303 If you like to put :thumbup:
Hello everyone, me and oxhid3 just submitted a new weapon concept for the Elder Titan and we wanted to share it with you. Enjoy and let us know what you guys think! GL everyone http://steamcommunity.com/sharedfiles/filedetails/?id=232666688 Join us on facebook if you want :) https://www.facebook.com/enerusgaming
I probably should ask Ron Lemen why he goes there since he does demos at the workshop, but why do people go? A stupid question, yet potentially insightful.
Hi guys, I just thought I would make my thread right now, I was planning on throwing some pics in here, but max won't start, so I figured I would just post to show I am doing it. Trying to figure it out, expect renders later tonight. :)
So I was looking for things to do for my portfolio, and I thought the camera would be a cool prop, so I'm gonna give it a shot :) I'm gonna post updates somewhat often to show the process a little Totally open to crit, not much to crit right now though, just a block so far
Hello,polycount. Im bad in sculpt/texturing etc but i have some ideas and concepts Some spring 2014 items Legion weapon Bounty weapon Bamboo Ward If you can help me with realization,PM me or leave a comment here,ty.