Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Use base meshes, 3d scans, and 2d reference to help you understand what you are missing, but not as a "shortcut." You won't always be able to rely on pre-made stuff, so you've got to know what to do. Looks like the main thing wrong with that female head is lack of skull structure. Why not start with sculpting some human…
Aahhh, late update! A bunch of of pics coming! (Some of it's last week's stuff) I finally got around to do those skull studies that I kept saying I'll do. At first I was on autopilot a little - drawing without thinking much - cuz I had no idea what I was supposed to be concentrating on. The skull shape? The position of the…
It's important to note that even the pros iterate! pre production is a huge deal in our industry but depending on the studio you work at it may not stop at 2d. There is often times when changes come down the pipeline and the 3d needs to be redone or adjusted to fit the new purpose. For me retopo is a key part of this…
First of its certainly a decent start. i agree with what innervision is saying in regards of reference. use it ALL THE TIME ;) look at tradional sculpters and how they build up sculpts, i find this very educative when sculpting a head or anything organic you need to think of the most basic structure thats holding…
Ericelwell: Thanks! I'll try to do some more scenes for sure. ^^ That tank is looking great, lovely lighting and design! Kartozhechka: Thank you, I'm glad you found them pleasing. I really dig the style of your character design! It's very unique. Kaktuzlime: Thanks man! You're on point with the feedback, I'll make sure to…