Have you looked at the animation help files in Unity yet? They cover the basics pretty well, it kind of sounds like maybe you haven't read any of these yet. That's the first place I'd recommend checking out. If they deform, it helps to bind them to the same skeleton as the skin, so you can fix/avoid interpenetrations. But…
Yeah Building from the base looks like a good way to begin. It's not necessarily the way to start. If time is your limiting factor then it really isn't possible to give you a fail safe rule because no one can judge what works best for you. All anyone can do is give you guidelines as to what works for them. Would it be…
BREAKDOWN Humanoid Combat Walker, human-piloted. Movement includes walking, flying with aid of a module, and converting into an all-terrain vehicle for faster ground travel. The nature of the vehicle is often dependent on the armour build of the skell, some having treads, others having four wheels or two. Operation of a…
I have a released and quite playable Amazons mod where players create amazon characters, recruit a band of other amazons and wind up getting into battles with yet more amazons. Appropriately we are calling the mod, Amazons. ;-) I'm being a little circumspect here as the game is not exactly politically correct. Anyway, the…
Seeking concept artists and a few animators for cutscenes. Concept Artist: ● Develop wide range of highly creative character, creature and environment concept art ● Develop rough initial sketches for the project leads to review and approve before moving onto more detailed concepts ● Provide any real-world references,…
This is a few giant steps above what you started with so nice work! But the edge still blends too abruptly almost as if it was swept into a pile. There aren't any big chunks breaking up the outer edge. The pile is pretty chaotic, which rubble should be, but it makes it hard to distinguish any of the pieces. The "doing more…
I've been meaning to get a much deeper understanding of anatomy for some time now. Its something I keep overlooking. So I've decided to create a skeleton model which I will build up with muscles groups and flesh. I may even do a male and female version. But to begin with I'm going to start on the Skull and facial muscles.…
you probably figured it out already, but the animation only needs skeleton to work. you can associate any skinned mesh with it later non-destructively.
Ok so I didn't want to write without having anything to show so it took time (and I don't even have something worth showing). First off I understood that you were not talking about modeling over the mesh. My point, which might not be valid, was : when do you know you can trust the models of others ? As soon as you're…
you mentioned that this is an university assignment. I assume that would mean that there is a teacher somewhere close to you, at least during the week days? have you tried asking your teacher at all? the questions you are posting here are as basic as they get. first you had problems with the skin not sticking to the mesh?…