Platige Image is an award winning animation studio for
creative endeavors specializing in designing CG imagery, 3D animation, and
digital special effects. At Platige, we combine film and advertising work with
a strong passion for art, education and entertainment. We are currently seeking a Junior Layout/Previs Artist Role:…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a Senior Lighter/Comp Artist join the cinematics team (Packteam). Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in…
We are a Game Art Development Studio based in Los Angeles, dedicated to providing the full range of art services for Mobile Games, AAA Games and Cinematics. What We Do We are equipped for the following tasks:* Character Modeling * Rigging (Characters, Object and Props) * Animation (Characters, Objects and Props) *…
n-Space, Inc, fresh from our successful completion of Geist for the Nintendo GameCube, is staffing up for our ground breaking Revolution title and is seeking the most talented and dedicated artists to join the team. n-Space is located in sunny OrlandoFlorida, one of the largest and most exciting expansion cities for video…
Hey everyone, I'm an pretty generalist 3D artist and I'm really interested in the new built-in cinematic capabilities of Unity. My big current project is a Unity short cinematic about a fantasy forest that's actually part of the neck of a giant, mysterious stringed instrument. I estimate that I'm about 35% of the way done…
Hey guys, we've implemented our ray traced cinematic renderer into our inhouse UE 5.3 branch and here is our 1st render from it. HQ image here - https://www.artstation.com/artwork/Jvd0yZ
Arg alright i set them up inside cinema 4D then took them into maya for uving so i think the grid snap from cinema is bigger so its snapping wrong. Ill have to figure out a setting inside cinema following the maya tut you sent thanks :) !
" Same scene looks perfect in path tracing render probably but typical on-line rasterized render makes it look sort of dry and "uncanny" art style wise. I long tried to find what it resembles to me till randomly find a well known "rainbow" portrait of Elizabeth 1. Full of tiny details done with perfectly same attention in…
How to reproduce the fine details of the environnement I can expect that rough asphalt like in the image would need to be sculpted in Zbrush, but should fine cobblestones, tiled floors and fine joints in masonry like in the next image be sculpted or can they be reproduced with textures? (1) Reproduce with textures.(2)…
@stray One aspect to keep in mind with protagonists (women or otherwise) is what a default is and how the audience feels about it. Broken teen fantasy like Dead or Alive Basketball or Japanese eroge games is an extreme, as are characters from Concord or Dustborn and studios on both sides are very open about it. However the…