Greetings all I would like to ask you all opinion or feedbacks on this piece. This head is supposed to be part of my bigger personal project but I have decided to put some more time on the head model as a medium for learning Arnold renderer and Xgen. I want to improve my tact on overall realism aspect as a character artist…
Hi! https://www.artstation.com/artwork/aRnW9J https://www.instagram.com/josedacu/ I did this Homo Habilis back in 2018 for Oika, an episodic interactive experience for VR devices. Working on this guy was really fun (and challenging), learned a bit about facial reconstruction, created some highly customizable shaders…
Sergie is a former police guard who was laid off due to successive misconduct, he now serves as a security chief on the engineering level of the mining ship Concordia, enforcing discipline among sector 8 miners.. This was a test for a major game dev company. I gave him a background story to motivate myself during the test…
Hello! I am a 3D Artist from Malaysia. I have 2 years working experiences as a full time 3D Modeler. Currently work as a Freelancer. My strengths are: Characters and Props Modeling Texturing Xgen Hair and Fur Grooming My main softwares used: Modeling: Zbrush, Maya Texturing: Substance Painter, Photoshop Renderer: Arnold,…
Calling this on done! This was quite the learning experience! I set out on this project with the goals of tackling likeness, making more realistic skin and eye textures/shaders, and learning to work with xgen to create better looking hair. I'm pretty pleased with the results and definitely feel like I've advanced in those…
That is a good start. Lots of introduction to Maya eg.. tutorial. Just watch those for some time till you get fair understanding how that program works. But for te future sake, you should keep your eye on other software as well. Zbrush is essential nowadays if you want to become a char artist. Maya is more like assembly…
I think the texture you using is too dense and need more cuts and clumping on it If it's from Xgen. Just use one card that can cover the scalp, and others on top of it to give volumes and details. Try not to use too many cards to fill all the gaps, it looks better with right amount of gaps between layers. And I would put…
Hi guys ! I never played at LoL but I'm in awe of its Art, characters... Really outstanding concepts ! It seems I felt in love with Rengar. haha I'm going to try to make it (personal skin). I don't know if I'll have time to finish but anyway it sounds like a great opportunity to take advantage of Maya Xgen. So for now I…
Real time model from my deer study that I made during the course Sculpting Anatomy: From Animal To Creature with Gaël Kerchenbaum at CGMA. https://www.artstation.com/gaelkerchy https://www.artstation.com/artwork/L2BoOK After some feedback I applied to my study I decided that I would take it to the next level and make a…
I'm trying to setup a fur material in UE5 for a squirrel. I'd like to use the skin texture as the color for the fur but the groom doesn't have the correct UVs. UE5 documentation provides a Maya script to do this very thing under "Applying Textures to Hair UVs".…