I was in an accident last November that required my head stapled shut. I fell on some concrete in an old barn in Pennsylvania and I had to be rushed to the hospital. I blacked out for nearly five hours. My concussion was very severe, to the point where my driving privileges were revoked and I was essentially bedridden. In…
Many thanks for the long list of replies! I think it's maybe a bit of an unfair complaint of many of you to say that games these days are more shallow. It's hard to deny that AAA FPS games aren't at the forefront of innovation, depth, complexity, difficulty or any other good things, but that's not the place where you…
Hey Gungriffon, We had to make do with what we could for the voiceover, sorry that you were unhappy with it. I acknowledge your crits :) - I guess that the repetition of 'retro' might be a bit much but i would like to clarify that it is (on a technical level) as retro as you can possibly get- our custom rendering engine is…
Hi everyone! I was going to start this post with "hey, art lovers" but thought that might be a bit forward for our first meeting. I'm going to blatantly copy and paste some stuff here: We are Compulsion Games, a small studio based in Montreal. We like to make beautiful, fully 3D games in ye olde Unreal Engine 4. Our first…
All the unwrapping is done and now all thats left is to pack it all. I really enjoyed the new method of unwrapping, again finding out this method and discovering alot of the new stuff I've learnt during this period is embarrassing as fuck. But ignore that and just appreciate the fact I am moving forward. This weekend I…
Ive been doing it for the last 5 years. Here are some tips for Seattle. 1) Most testing gigs around here are through 4 agencies. Volt, Excell, TestingTesting123 or Parker temp services. Meaning you will have to go through alot of bullshit with recruiters and hiring managers to get a gig. With little or no testing EXP, this…
Mothership Entertainment is growing quickly! We've just completed our playable prototype and we're looking for another qualified artist to join our environment artist and help us build the prototype into a great-looking game. We've been using Unreal Engine 4 since the beginning of November. The ideal candidate will be able…
You're assuming that you will make less, but you're forgetting all the extra sales you'll make because those that can only afford used (or are just cheap) will buy new when the price drops (you're not loosing money, you're gaining more sales). Let me put it this way, would you rather GameStop gets the sales from all the…
Maybe you could post some of those shots from the site with your post? And let's see some bigger versions of the latest build! First of all I'd like to say that it looks to be developing nicely. It looks like you've done some tweaks to the rendering/lighting levels, because the November 05 shots look good... is that some…
This will be the artist devlog for a turn-based action strategy PC game scheduled to launch early access around September/November 2018. The game has been in development for more than a year by a sole programmer/developer and is in a fully playable state (some bugs crawling around, of course), but it lacks 3d assets that…