Well subjectively, I'd say Blender's addon library is a fairly good reason to at least test run a particular side by side workflow comparison with your app of choice and see how that turns out for you. edit: an example of a experienced Max user's first hardsurface project implementing Blender:…
@stevston: The shader looks great on the front of her hair, but kinda breaks the sculpted look on the back for me. @praetus: Love the way you chose to shape those ears and the back of her hair! Hardsurface sculpting is difficult. I'm probably gonna scrap this and try again tomorrow. ...And the right click button on my…
Nizza_waaarg: cheers hammie, yeah i wanna do some more mockup stuff, but it's p hard to find the time lately ]: Guedin: Thanks Guedes ! Paul Pepera: Cheers Paul, been a fan of your hardsurface work since forevers ^_^ KristaW: Thanks heaps ^^ seth.: Cheers dude some paints wips and gifs (not in that order)
@AlexCatMasterSupreme Nice hardsurface stuff in there. I'mma pin ems for next months for sure. I wouldn't want two girls or two guys to be the top voted, so I might pick just this one here. I have yet to cast my vote, after all :P That would simplify stuff up a bit.
thanks for the compliment! I don't actually have a portfolio at the moment, but my goal for the next couple months is to start putting something together. Im fairly inexperienced with the whole production pipeline from start to finish, so im trying to use the dino (organic) and plane (hardsurface) as sort of tests for…
Dantert: Ha that is awesome, def what I am going for with my Taric. Beastypet: No, atm all the hardsurface is made in maya Updates!! Some asked for more crystals, trying out adding some to the back let me know what you guys things. Added the cloth bits, waist and thigh armor, and a circlet.
Thank you Clusterone, i appreciate the feedback Its a dynamesh at the moment and will definitely work on getting the hardsurfaces looking hard, etc. Yes that is fibermesh hair. This is my first. I will go watch some more videos and go over it again. Need to learn how to bake fibermesh onto alpha planes nicely aswell. :)
@devingeesr Thanks man. That will come in handy real soon. Here's small update. I blocked out the shoulder pieces and the belt thing. Next I'm gonna retop and hardsurface them so they would look sharper and use less tris. I also made his shirt, which I hate how it looks... :(
Making one of Tacit's wacky creations into a game model. Going to be hard to figure out all of the details but them shapes are too good to resist! The concept, Here's what i have so far for reference to breakdown the shapes And my blockout thus far, i'm base meshing everything in maya and then i'l start zbrushing pieces…
Let's talk 3D coat for environments. Can you make tiling textures relatively easy? Can you build modular objects relatively easily? What about hardsurface modeling? What about painting textures? Does it have UV mapping features that are environment friendly? These are just a few questions I have, please, by all means share…