Let's talk 3D coat for environments.
Can you make tiling textures relatively easy?
Can you build modular objects relatively easily? What about hardsurface modeling?
What about painting textures? Does it have UV mapping features that are environment friendly?
These are just a few questions I have, please, by all means share your pros and cons of the program.
Replies
- 3dcoat supports spec maps and layers with blending modes
-This > [ame="http://www.youtube.com/watch?v=7jzGdn8sNGU"]3dcoat tiled sculpting demonstration - YouTube[/ame]
-Interoperability with Photoshop, exports .psd with layers and blending modes intact.
Has anybody here tried the voxel sculpting? Can you get the same fidelity like ZBrush?
Thanks, I didn't even know that.
Another question, if anyone can answer... How would you go about getting a hipoly model baked down to a low poly? In ZBRush you can use decimation master; export it to your 3d app of choice for baking. However, seeing how 3d coat is voxel based, does it have something similar? Does it convert the voxels to polys when exporting out? I'm just trying to wrap my head around its workflow.
Basicaly you can import obj and choose to voxelize or not, and then decimate on export.
Just like zbrush.
Nice; how's the quality of the decimation? Is it comparable to ZBRush?
http://store.steampowered.com/app/100980/