magarnigal made this model back in the day (review:: here), the animations were fantastic, but my skin looked like plastic. and so, in a moment of questionable sobriety i decided to see if i can pull something better today in terms of form and structure. for reference, the old skin below (fake and flat, just fancy…
All right Keg, this is what CatLog spat out. There's some other junk in there like the power saver turning on at the end, and i think some lines in the beginning were there before . launched PolyViewer. But I'm sure you can make sense of it. beginning of /dev/log/systembeginning of /dev/log/main 07-02 19:58:13.920 E/GetJar…
i live in Kentucky, debt, welfare and poverty are extremely common. currently helping a professor with a website on the arts in eastern KY, trying to get a grant to really beef up the site and provide a much needed database of the arts/artists in east KY... i.e. 'hey give these kids some money for art programs!'. a lot of…
Hi there, I’m sharing free Terrain Brushes and Heightmaps. These are three sets containing 45 Terrain Brushes and Heightmaps. It can be used with any sculpting software. *The data is extracted from the real world elevation models. For previews - https://www.artstation.com/whiteblade Downloadable from #ArtStationMarketplace…
Hey Gang Ive been picking away at texturing this model for a while now, and I feel like I could really use some expert advice. First off tho - I DID NOT model this gun. This was given to me as an art test (Epic fail) and I'm revisiting it now that I feel I have a clue what I'm doing. The model was pre-unwrapped, but I…
Hi everyone, I posted a reply to WAYWO about this last night but thought I should start a progress thread to go along with it. Below I have a couple of Marmoset renders of the high poly and some of the reference images I was using along the way. Will continue adding to this as I make progress! Consistent Reference was…
Decided to add more stuff to my portfolio, so I got out one of my shelved models and finally finished it last night. yay to closure! This is another take on the classic STG-44 Nazi Assault rifle.....with skins! :D Modeled this in Maya, Baked the maps in 3DS Max, and textured & rendered it in Quixel Suite. I was trying out…
Hi all, I have this tilable texture which i made in 3ds max 2012. Everything works perfect and seamless. Until I rotate my texture_plane 45 degrees. I also tried rotating my brick layout. But nothing seems to work. How is this possible same file I only rotate the RTT_plane and the tiling doesn't work any more?. I tried…
http://steamcommunity.com/sharedfiles/filedetails/?id=307835157 http://steamcommunity.com/sharedfiles/filedetails/?id=308265827 links are to steam workshop threads Should I make more of those ? give me some feedback here