There is a technique to blend a layers that are higher in your heirchy (in photoshop) and set them to soft light, and change the blue to 128 isntead of 255. What you are essentailly doing is overlaying details without causing a saturation/color shift in the normal mapping color space. I just dont know howto do that shift…
Today is a very sad day, certainly for fans of The Wheel of Time series, for James "Robert Jordan" Rigney passed away yesterday. He succumbed to primary amyloidosis, which he had been fighting for nearly two years. I had been following his condition on his blog, and I must say that I was very disheartened to learn of his…
Hi! Figured I might as well start a WIP thread instead of a lot of single threads that will only last a little while. While I'm looking for a new job I'm pretty much just going to try to improve my stuff so this is the place for it. Started with this marine and I'm now working on a female that would be a semi-important…
Hey there, i have a little question i want to ask :) How long would some of you guys take to model this model? Reply with the time you would take to model this please :)
I'm working on a project for a game asset and I'm baking the maps in Marmoset. But this part right here keeps coming up with this error. I tried to paint skew adjustments but It doesn't look right, so there must be something else I can do. Maybe it's because the low poly model doesn't have enough detail? But if that's the…
I'm trying to see if i can get myself work experience or intership work at a london studio this summer (June-September). Do many studios do work experience? Most of the websites i've visited don't seem to offer any information on the matter, so i'm assuming not? What would be the best way to go about trying to find a…
so i'm trying to export a skeletal mesh from 3ds max to UDK, and it's giving me this error: what it's referring to, is that those verticies aren't skinned to a correct bone. here's the thing. if i try i mesh i'd exported previously, any animations with that skeleton work fine. so the bones ARE okay, they're all correct.…
Hi, here is a sample of the command you need. Here is a small index of handy bookmarks in the MaxScript reference: Nodes: - Node Common Properties, Operators, and Methods Editable Poly Stuff: - Interface: EditablePoly - Editable_Poly Methods Array and BitArray - Array Values - BitArray Values ( -- create a plane and…
I'm working on a project that I'm pretty far with in dDO, but I want to try adding some normal detail by painting on the model. I don't really see an easy way of going about doing this. If I open up dDO and load the project, and then load up nDO. All nDO then wants to do is convert my active layers. Am I missing something…