Model how?
Low poly or High poly?
Sculpt or Sub-D?
What style are you modelling it in? how much detail?
And more importantly, you need to ask yourself: is it more important to model this object with in a certain time frame, or is it more important that its looks as best as possible?
Here is a quick mini-tutorial for you in case you are wondering.
I assume you have 3dsmax open already? If not it could add several more seconds.
Create a plane.
Drag the image from the forum, onto the plane.
Go get a beer from the fridge to celebrate.
This would probably be several weeks of work. Usually only an extremely experienced modeler would tackle a project of this caliber, so if you're planning on doing it, good luck.
Here is a quick mini-tutorial for you in case you are wondering.
I assume you have 3dsmax open already? If not it could add several more seconds.
Create a plane.
Drag the image from the forum, onto the plane.
Go get a beer from the fridge to celebrate.
It would be helpful if you where more specific...
this shit just blew my mind.
didnt know you could just drag and drop textures in to 3ds max
Replies
Low poly or High poly?
Sculpt or Sub-D?
What style are you modelling it in? how much detail?
And more importantly, you need to ask yourself: is it more important to model this object with in a certain time frame, or is it more important that its looks as best as possible?
Here is a quick mini-tutorial for you in case you are wondering.
I assume you have 3dsmax open already? If not it could add several more seconds.
Create a plane.
Drag the image from the forum, onto the plane.
Go get a beer from the fridge to celebrate.
It would be helpful if you where more specific...
edit: oh, just to model? Maybe an hour or less
did you model it within some timespan ad want to know if youre good?
lol
this shit just blew my mind.
didnt know you could just drag and drop textures in to 3ds max
emission map + particles?