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.PSK export problem: "unmatched node ID".

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almighty_gir ngon master
so i'm trying to export a skeletal mesh from 3ds max to UDK, and it's giving me this error:

ohffs.jpg

what it's referring to, is that those verticies aren't skinned to a correct bone.

here's the thing. if i try i mesh i'd exported previously, any animations with that skeleton work fine. so the bones ARE okay, they're all correct. it's just this one mesh.

i did a reset x-form before i started rigging, so i'm almost sure that's not the problem, too.

any help would be gratefully received, thanks!

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