Hey guys. This is my first post on polycount- a little bit late into the game I suppose. :) I wanted to share with you all a tutorial explaining my workflow, which touches on high poly creation, transfer maps, UV maps, and a bit on texturing. It's a little bit incomplete- could use a bit more in the means of pictures- but…
I'm Looking for a quick Video Session (1-2 Hours max) About Texel Density. I will provide two already unwrapped fbx/obj models that we would go trough ( You Screenshare and I watch - pref. Google hangout / skype ) I need the Session to be performed in 3ds Max with the Tex Tools Plugin as well as Substance Painter…
Hello everyone. I modeled a Cintiq22HD. I modeled them with a few reference images but I do not own one myself. I have also uploaded my source files so you can use them however you would like. This model is 1820 tri's with 2048 textures. I am attempting to model for next gen. This is a prop but it is a key piece. How am I…
Yea, realize not our forte, but thus far have not found anyone experienced with the UDK whom can give an answer. If nothing else, those of you working with programmers and technical oriented might know. We are having multiple issues getting UDK to see on each users end, all the assets we are using for our folder outside…
Good evening. I've roughed out a Scene in zbrush with Multiple subtools and GOZ'd it back to Maya which worked great. However I now want to only send one of the subtools/Objects back to Zbrush for editing. For some reason when I goz from Maya back to zbrush it Goz's the whole scene again. The only work around I found was…
I have a project which I'm working on in Windows 7 x64. In windows, Unreal Frontend does allow me to create a mac build of the game but when I transfer it to a Mac it will crash shortly after the splash screen. I suspect this might be related to the Mac ini files which I have not modified much yet except for a couple tests…
Im not sure if this is the correct place to put this, sorry if it's not. I am thinking about obtaining a digital camera so i can source my own textures from the environment, however i happen to know absolutely nothing about cameras. Could anyone give me pointers/suggestions on things i should be looking for or things to…
I am looking for someone to design a 3d model of a character for a videogame. The game is VRChat, so you can look up any more specifics you may need. The videogame has specific parameters that must be met. It must be below 20,000 polygons. Use a low poly model, with the high poly version baked as a normal map to maintain…
Heyo all, So I imported a file into substance painter using FBX filetype. Everything worked pretty good except that some of the texture sets UVs got messed up or completely greyed out. I can't paint on the greyed out ones, and a small bit of one map didn't transfer so I can't paint on that either. I checked the fbx file in…
I was wondering if anybody knew if it was possible to paint (out seams) over multiple textures/ materials using either 3DSMax's viewport canvas or ZBrush? Alternatively a free program which could accomplish this would be great as well. The only way I can think of doing it at the minute is pretty convoluted and involves…