Moon Rock Industries is an ambitious and creative team aspiring to make perfect games for the iPhone and Android. Our aim is to develop small, yet fun and original mobile games at a fast rate, in order to provide our staff with a plethora of titles to add to their resume. We strive towards quality as well as quantity. By…
I am looking to work on an environment for my own personal portfolio and by my estimates it will be a couple of months work of work. I have never done anything as ambitious or as tim intensive on my own so i was wondering if i could get some feed back on how i am planning out the project and the work flow i intend to take.…
Team name: Bad Angel Studios LLC Project name: The Last Storm Brief description: The Last Storm is a third-person turn-based rpg for the PC that uses the Ogre3d engine to thrust players into the role of an Character named Crop who is caught up in the epic saga of the Dimming of the 41st century. Target aim: PC,Windows…
Come be a part of Disney Interactive/Junction Point Studio and the Epic Mickey team! Were looking for folks who want to have fun, work hard and have an amazing game to show for it. Junction Point Studios is currently looking for Environment, Visual Effects, Animated Objects, and Lighting Artists. This position will be…
Looking for low poly 3d modelers who can model things quickly in a TF2 fashion. First of all, My name is Kane, I am an Indie Game maker. First, a little about myself. 6 months ago, I found a game called Minecraft. My friend Erik and I decided to create a mod on the game called ZombieCraft that ended up boasting over…
Greetings Polycounters; I have been urging to make such a thread that carries out the discussion regarding the following topics: * Games that you like. * Games that the game company(s) should work on, that contains stories in parts but they were discontinued. Example: Chasm: the rift. * Games that you hate. * Games that…
Things are probably getting lost in translation, and that isn't helped by the one-liner first post. "Is metahuman creator changing the industry?" It is not, because it's not out yet. "Do you think this software will actually take some 3d character jobs in the future?" This is such a weird question. Just because creating a…
main thing is the center of mass or focal point (blue in the syncsketch), your anim appears to be leaping backwards, need to adjust it so the focal point moves appropriate to direction of force applied by his actions, straight up. actual center of mass shifts based on the pose because the body is a collection of masses,…
Alright next step! I took the rigged UT model, destructured it a little for greater flexibility (torso split in 3 sections to get better shape interlocking, same for the legs) and got a static object that should behave okay for voxelling. Also having the rig ready on the side should let me pose sculpted pieces of armor…
These and everything Autocon said. I've been trying to give feedback but once it's ignored I pretty much ignore the user all together and let them do their own thing. I can't continue to critic their work if they just brush of the comments because they feel they are right and that's fine I had a hard time at the beginning…