I know this is very exciting and the tech is very cool...BUT I worked really really hard to become a 3D artist, basically from scratch and to have all my work potentially be replaced by an unthinking, unfeeling machine that can't even appreciate what it does is extremely depressing for me. Yes yes, I know that…
Context. He wants the "quickest way" to establish an art style, for an "absolute minimal team". The quickest way to establish an art style for a minimal team is to utilize the existing skills of the members of that team. For those who believe that will only lead to mediocre results; why? The team chose to become artists in…
We have posted a small sample of the positions available at Tactic Studios. Please see https://www.tacticstudios.com/careers.php for all available positions. We are looking for a talented 3D Animator to join our team and bring characters to life for a brand new IP published by Square Enix. It is a multiplayer, third-person…
Hello everyone, I’m an AI engineer and software developer. I’ll cut to the chase because I know your time is precious. Game development is hard. I don’t need to tell any of you that. My goal is to make game development (CG art) easier for everybody. I’ve been working on a suite of tools to do just that. The first tool is…
We have posted a small sample of the positions available at Tactic Studios. Please see https://www.tacticstudios.com/careers.php for all available positions. We are looking for a talented Environment Artist to join our team and create high quality 3D environments for a brand new IP published by Square Enix. It is a…
I For a while it did had an edge over Blender and it's really shame Microsoft bought and killed it same as it did with another great soft Creative house Expression. As of user experiences it is true, users are very different. I recall my excitement about CG future in the end of 90th . That times it looked like great new…
As thomasp said, there's only so much we 3D artists can do to optimize for a video game (especially if we're only pure 3D artists, not 3D technical artists or 3D generalists). It means mostly being creative with reducing polygon count, texture resolution and creating efficient and good-looking LODs (manually made or…
I would say go modular - though not with 1 meter wall slabs. I would do a couple of walls and see which walls could I reuse in other sections of the house. A modular pipeline would allow easier navigation around the scene, would probably take less polygons in areas, and as previously stated re-usability of assets; for…
The problem with most starting artists (I was the same until I just pushed myself) was they are almost afraid of their skill level. They feel like they have to be INSANE good and be able to compete with the higher level artists who have been in the industry for many years, and their portfolios are just stacked with all the…
+1. I have a number of FaceBook friends who are in the industry, admittedly some QA, but a few artists and their status usually consists of 'Working all weekend again', or '10 o clock and I just got home'. One guy started on 11 hour days in his first week. Some even post that stuff in a positive manner, it's like they've…