Welcome to our 8th monthly unofficial Dota 2 workshop friendly competition This month we are keeping the single item style and this month of september the theme will be "Single items to FEMALE heroes" (or based on Female Heroes (couriers, huds, wards, announcer packs) ---The competition the idea of the competition is to…
Some might remember some of my low res planes from ages ago. This is what they are for. A relatively slow-moving project (though totally noncommercial, and in fact the first openGL project the programmer has ever done... and second game he's ever worked on, so from my perspective, a pretty good achievement) which is…
I have a large object that I have generated Normal maps and AO maps. I made the diffuse map and when I brought it into unity I found that the object was big enough that the detail of the diffuse map became extremely pixilated/distorted. I then thought I would just make the diffuse map larger and tile it but then realized…
I need to turn of the clipping plane, I don't know if it was the update or something I did, but now I have to get really close to my static meshes to see the textures detail, and my skydome is horrible pixolated! ( yet I am using a 4096 by 1024 for it!) I noticed the change over the last day. ANd yes I have no collison, no…
Hey Polycount, Wont bore you with the details of another life, long story short, really want to get in to modeling... from characters to environments to that little pink thing dangling at the back of our throats. Been using 3ds max for a year now but that means hogwash in terms of the amount sheer learning that still needs…
This is just a guess without seeing the full tutorial or uncropped interface, but I'm pretty sure they just set their Document size to a square size (eg: 512x512). The size or ratio isn't necessary, it just helps if you plan on exporting a seamless, square image. What they're going is drawing the branches onto the Document…
Thanks guys. Here is the main photo reference I was using. In regards to this reference, what do you guys think? I'm going for more of a warn terrorist weapon (not that the guy in the pic is a terrorist, but it looks like the weapon has seen a lot of use). With the intense black of the plastic, I am having a hard time…
It all depends on how you drop the mesh to the document. Its basically converting the model to an image, so the pixols that you see are what you get. If you drop an object so that it is small and its ends are visible like people often do with bricks, then those ends are going to be visible no matter how you pan around the…
Yeah biggest crit is that your uv layout is wasting alot of space that can be thought out better. The teeth have been explained, but think about mirroring the legs, and possibly the body and arms. That way you can give a higher pixtel ratio to those parts and push your texture further. If you want asymetry, then keep the…
I am trying to depart from that line of thinking; at times though, the only way I can describe what it is I want to achieve, is by describing it based on previous experiences. If that makes sense? You are right though, smoothing groups are very powerful and I do enjoy using them. I just have to figure out how to use them…