This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
Hi all, I have a question about what I'm showing in my screenshot here. I have been messing with the different layers to have the Specular Map look similar to the Diffuse/Albedo Map I have here displayed. I have been trying multiple different blending modes to have the different layers appearing correctly so that it…
I've been working on some stylized wood materials, and I'm starting to feel the limitation of my skills in Substance Designer. This is where I'm at right now; But this is the level of quality I'm currently aiming at; I'm not satisfied at all with my work right now. I've been struggling fruitlessly to get the material to…
I'm a student learning 3d modeling for games in Korea, particularly for environment assets. I've learned that it's good to combine multiple objects and unwrap them into one uv map whenever possible, for optimization and to control consistent texel density, rather then creating uv maps per object. For example, like…
I think the other guys have covered how to deal with it.. but.. What I mean is that if you choose (255,0,0) as your mask colour then that is the only colour value that substance recognises - any blending in your ID map is ignored - you end up with a simple 1 bit on/off mask. you can tell substance to widen it's range to…
Hello guys, i have my model in ZBrush. But when im trying import to substance, i cant see part of my characters mini short. I try to unwrap again but not worked. And i have couple more problems. I use "noisemaker" in ZBrush for the surface of my gun holster and the leg belts but, i cant see the noise that i use. One last…
Find yourself asking that age old question: 'Why aren't my normals displaying correctly?' Spent some time today working through Marmoset 3, Substance 2.5 and Unreal 4 seeing whats different between each program when it comes to displaying normals baked in 3dsmax. I've collated some information and images below for the…
It's totally down to what's more convenient and quicker to use for you. Substances are super effective for some natural tiles , man made things. Zbrush is sometimes quicker to make initial objects rendered as height and color pairs to feed into Substance Designer for scattering. Manual sculpting is often more easy and…
Hey it's me again, So this was my first time going from Substance and importing to Unity. I textured a rock asset in Painter, liked what I made, and then exported it to Unity in the same manner they do on the allegorithmic tutorial page. However, my rock looks more like a turd than a stone. What am I doing wrong? I…