i've learned from working on Exanima that it could be an absolute nightmare if character customization, particularly armour layering, isn't properly planned out before making a bunch of assets for. I definitely won't be doing armour layering that's for sure, we'll just replace body parts with different pieces of…
So I've got this horse and jockey scene that I exported to FBX format from Maya 2016. The FBX scene animates as intended in Maya (both 2015 and 2016) but when I open it in FBX Review, the jockey is not moving at all (the horse from the same scene is fine though). Exporting the jockey separately also results in a file that…
I have a 3D flower model that blossoms. I want to move it's petal to center of the object to close the flower. How do I do it with shader code in unity? I already painted the vertex color to red on the petal and black on the center.
Video of where we were in the project at week 1 https://www.youtube.com/watch?v=Yz4N6Wbinn4 Character Programming / Blueprint work needed for this character here in this video https://www.youtube.com/watch?v=DYC_j7TjtGc&t=241s A link to the current status of the project…
Thanks...If I have a camera in my viewport scene and I view it my game view port normally if I move object it should move in the game viewport too. Why doesn't move then? You mean its parent to something else? had working okay other scenes. If I can see the mesh in my game viewport, but it's not in my scene viewport how is…
Hello there! I'm currently making a simple sidescroller game based on the sidescroller platformerkit from epic. When I'm jumping with the character the camera automatically moves with the character up and down. How can I lock the Camera to one specific Z value? Any help and ideas are appreciated :)
hey there. i'm working sometimes with meshes from games so uvw map isn't placed in the blue frame. is there a way to move the map into the blue frame with the exact position, so i can export the template? or is there a way to export the template placed outer the blue frame? thank you!
I'm a student trying to improve an ostrich rig that I'll be using in an upcoming creature animation course. The neck currently feels very difficult to pose and animate. In the attached screen recording, you can see the behavior I'm struggling with. The controls technically work, but getting clean neck poses requires…