Have you seen the talk with the art director of Guilty Geard Xrd? His team were trying to achieve a similar idea, from the perspective of replicating the wandering fluidity of hand draw animation in the rigidity of computer graphics. Their solution was to use a complex rig with distortion points splayed across its entire…
Hilarious concept, great execution - love it! I've got one nitpick though - and take it with a grain of salt, I do realise you're not exactly going for historical accuracy here or anything - but Hot Dog Samurai's swords are upside-down. Japanese swords are never placed resting with the sharp edge facing down, as that would…
Don't give up dude, this is looking really good! I would try to get things having more purpose. Giving tubes etc is always a good start to give things more of a purpose of why they are there etc. Maybe draw from real life, you really have the big shapes nailed but I see a lot of room to place the small/medium detail that…
Functions are evaluated quite quickly, but they are evaluated for each drawn pattern. So displaying the timing for a single evaluation would not make sense.. The computation time will be directly linked to the amount of patterns you want to draw + the complexity of the function. One thing to know : the functions are…
This is my final BFA project from college Artist Statement: “Movement in the Making” portrays dance or people’s movement through layered static drawings, translating physical movements from video capture to a traditional media. The materials for this project include vellum paper, graphite, and charcoal. Each photo still is…
I am using Photoshop CC(64bit) right now. After I installed Quixel Suite I have a problem in Photoshop. When I draw just simple brush stroke, all the stroke I drew is pixelated. It drives me crazy all the time.. I can't draw something in photoshop right now because of this problem. Couple of my friend also have this…
Those sort of dark stripes from blocked wheels racing cars do in turns. Could somebody suggest one and what the hell should be the promt wording . Whatever I try come with something pathetic looking . Photoshop can generate something quite nicely looking in regular perspective camera , still unusable due to low res but…
Hi everyone. There is kind of a rant with the drawings of this post so here is the tl;dr version : I never finish my drawings and I really want to complete this one, I think it is the right place to show it and make it better. So here I am with a sketch that I drew during last night Overwatch Contenders (Rogue was quite…
Ok so i found the program, the problem is the software is horribly dated (DirectX9). Overview With 3D Ripper DX you can: - capture all geometry, textures and shaders, rendered during single frame; - import captured geometry into 3D Studio Max or Maya; - see what exactly has been drawn by each individual draw call; - see…
Assuming performance is defined as the render time per frame, the answers are: True, wasted texture space does not affect performance. But it wastes memory. Mirrored UVs have no affect on performance, they save memory. Yes, it would take the same amount of time to render a tree with stacked or offset UVs. In the case of…