The thing is the 3D models don't actually sticks to the character design. Armored woman seems to be completely hallucinated and the blond woman is too muscular and her face is also completely different. So from afar it may look okay but in a serious production pipeline this wouldn't fly.
It does look like it'd be fun to skin, yeah! Pretty cool model, although imho the texture could be much improved - too many things to list in text so I'm gonna do a paintover when I get back from the shops - watch this space! Ok, here we go. It's a really crappy paintover, nowhere near as good as I'd like it to look, but…
@Baddcog & Dilanka Yes the mask is small but it has to look really good in portrait view, any larger and it would have been like a witch doctor mask, also is close to the real japanese masks that drumsmen wear when beating a taiko drum. The story if the set is that the god part of storm spirit is taking over and is…
this is my Azra, my first attempt at a cinematic model, my art director let me work on her in between projects and whenever else i could squeeze her in. she was meant to be a learning process and a possible portfolio piece for us and me she ended up being a huge learning experience, made me fall head over heels in love…
Pretty cool stuff, I like the concept and in general the execution is fairly good. I particularly like the concept! It may be a doodle, but it's effective and nicely done. Some issues that I notice: - Anatomy isn't very accurate. That bicep is huuuuge and nothing at all like realistic. Similarly the muscles in the abdomen…
Hi everyone, I've been working in the game industry for one year and a half. Now the game has shipped, I'd like to share some of the work I did with you. :-) This is a light human female light armor called Profane. Our character lead Aaron Cober created the face and body. Hair is created by Youngji Lee. I modeled and…
renderhjs: can you be more specific? what model are you referring to? wrong in what sense? The human fella with the armor has seen better days. I pulled the human form out of a old project. I had to adjust him in Modo before he was ready for zbrush again. In the process of moving him back to zbrush i lost a lot of detail.…
Here's and update of the Nordic Warrior. Gonna be moving on to color rendering finally! Or maybe after some slight retouching Its been quite a learning experience since this is my first proper character concept art and many of the details have been changed. One of them is that the image has been flipped because I decided…
Hey! I'm gonna keep working on this one. Thanks a lot for the feedback!! I gave it a go. Sharpened those bevels on lots of places. And made a second pass on the anatomy. I'll be touching it a little more after the zerg parts. I need some proper topology to get some details in. I'm uploading the reference I used for the hip…
Stunning improvement sir! The hair swoosh in the bangs is still a little strong IMO. What haikai said a while back is more in line with drawing the eye to the character's face rather than her hair. I think you could use a little bit more shadow under her shirt to help show the belly and give the cloth a bit more pop. I had…