Hi, I would say im still fairly a beginner to 3D modelling and I have a few questions about your methods. I've been modelling a spaceship just for some practice to get better and one thing ive noticed is its allot easier to model some parts separately for instance cannons etc. Ive been modelling a minigun that sits under…
Anyone got any tips on how to texture flower petals? I tried giving them a velvety texture but it looks wrong and there aren't a lot of high quality close up imagines that i found. The few petals i managed to extract from images were difficult to work with when trying to transform them to 40 different petals while giving…
Mods can be a good idea even if nobody ever hears about the project. Again its good experience if you've never worked in a development environment and the structure could be helpful if you're bad at managing your time or staying committed to your personal work. Having other people to collaborate with and who count on you…
I am thinking of trying the source filmmaker since its now available.but I am a little confused of how to go about it.I have never been an online gamer that much so from what I gathered are: -u need to have a steam account to download SFM -u need to install steam Do u need to download a valve game like team fortress to use…
Hello, Have a trouble while I was unwrapping in 3ds max (v.9) and looking for some help. I have a mesh which is symetrical only per same direction (top and bottom has different texture but both are symetrical themsleves) In the UVW editor (Chuggnut v 1.5), found 'Index Rotate' command, and tried but it didn't work well for…
TIE TIE is a game about depression, and the daily grind that we are all forced to endure. You will live one week of this characters life. You will wake up everyday, get dressed, go to work, and repeat. The game is an experience that will put your character through a series of negative events that will eventually directly…
I still have difficulty with modeling curved hard surfaces - they take me ages. I'm making a Spitfire and would like to know if I'm going the best way about it and any other good advice. This isn't for game design, I'm looking to make a high poly model for visualisation. Initially I block out a low poly model to get the…
Hey all. I had a question that has been bothering me lately about low poly modeling. I was told by someone on here in a thread that when they're doing their high poly models, they'll go ahead and use as many intersecting pieces of geometry as needed, but when they do the low poly they'll try and have as much of it welded…
Hello, Almost all pro character artists says that if you begin learning as a character artist you have to understand and learn basic shapes of human body. I started one of the Scott Eaton's tutorials, his tutorials are great, but he make more like detailed sculpting of a piece of a human body. Are there good tutorials…
...since I've found PC and made the decision of leaving my home town, joining the military and learning game art on the side. It was the best decision I've made in my life and It's been a wild ride but i would of never made it without the support of this Web site. I'm about done with my military stint and I'm wondering I…