Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…
I forgot how I did it and help pages doesn't help really . Both Chat and Gemini know nothing . The whole random system looks like a bug maybe. But I am sure I did it before. it was in brush>modifiers as far as I remember .Yet "Variation" and "variation select" slider in 3 position do nothing. Still same mesh inserted. Hope…
Thanks Eric . I have company license . Just haven't updated it since 23 . So accustomed to 3dmax being ancient dinosaur I stopped to pay attention but this new feature makes me curious . Hoped somebody already tested it and save me precious C drive space . Gemini says there is a script that allows to copy /paste in between…
Hello! Its been a long time since I dont post here :# Almost 6 years... But finally I back! I've been working on this character project for approximately a month now or a few years if you count when it really began :p ! She started as a redesign of an old project of mine and now I'm turning her into a 3D game ready…
ah. ha glad to hear the clarification, then its well executed as a whole and makes 100% sense.Appreciate the update on the direction, i look forward to it. If you haven't seen it "they", made a "mirror type material or effect", irl i forget the search terms but it bends light in a certain way to make things appear…
This is generally just a bump, i do not no nor have i played with unity though i do want to come in an say one thing that could help idk if it will. or you can also update the thread with the solution of what it was. But i've run into some funny "shader" issues where this black & blue look comes into play with highlights…
I ended up using PowerToys' PowerRename (bulk renaming) feature to get rid of the underscore every time. Annoying but better than manual renaming. Also Substance painter 11.0+ apparently has a problem with auto-updating imported baked maps.
Adobe have completely stifled any forward progress since the icon went green - this is true and it's a real shame. It's still as powerful as it ever was though. and I'll say it again.. Difficulties with dependency and library management are and have always been a skill issue - the system is robust, customisable, portable…
Welcome to Polycount! I've merged your 3 topics into a single one. This is the way to get feedback on your work, by posting updates all in the same topic. This way, you can keep track of your progress, and viewers can understand your project as a whole. Keep posting updates here, this is great! I think your level is coming…