Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
I know how to import a references into zbrush. I just decided not to do it. My reasoning is that if I import a references and get used to using it to get proportions correct, it will hurt me in the long run. Sort of like you are tracing over a picture. Thanks for the draw over that really helped. I can see where I can…
Looking really good. It might be a perspective issue but his head looks quite thin in comparison, and the skull shape looks a bit off, and the brow I think needs some work. He needs some more forms coming from his actually skull shape underneath, best way to describe it is by looking at some of the last of us stuff and how…
Late Update woops! I've been in retopology hell since my last post: didn't have as much time as I used to, not to mention Maya deciding to delete whole objects and unable to undo ( so I lost some progress with that every now and then). Finally got through it and now I'm on to UV mapping! Gosh I'm so excited to start…
Hey Phil :) looks like a good start. I think you are working at too higher subdivisions at the moment. Cloth is a lot easier to refine when you are squeezing every last drop from your subdivisions. Same can be said about the head. Just means you are concentrating on your major forms and by lacking the res to make any…
We’re developing a stylized endless runner for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a skilled programmer, animator, and 2D artist. We work remotely, communicate via Discord, and share data through…
Use base meshes, 3d scans, and 2d reference to help you understand what you are missing, but not as a "shortcut." You won't always be able to rely on pre-made stuff, so you've got to know what to do. Looks like the main thing wrong with that female head is lack of skull structure. Why not start with sculpting some human…