You guys may know about "It Gets Better".A lot of kids are being bullied, Let them know them it will be better one day; and that there are people who care. I think the people at polycount are good enough and cool enough to be on the right side of this. My hats off to you all. [ame]…
Hello everyone. I want you to help me get better! Will you oblige? First offering: [ame="https://www.youtube.com/watch?v=q6qvCZnQXJE"]MageBot Spin - YouTube[/ame] How would you plus this? I've got a few things I'm planning to do myself, such as material study from reference, but any thoughts you have are appreciated!
My workflow on some smaller objects right now involves creating minor details (electrical sockets, small switches, bumps) as a 0-255 grayscale height map with a 128 midpoint that I normalize with the Nvidia filter and overlay on a baked normal from max that I use to capture general surface curvature. Right now I'm fighting…
Project file: https://drive.google.com/file/d/1rTUNSnVF9PQBWY5hM-CtUE2BVfCy1WXp/view?usp=sharing Textures: https://drive.google.com/drive/folders/12TesRIClLJIZXKfPR-qHR_8AdhQNv5SI?usp=drive_link P.S I tried to upscale the decal but it didnt help
Hello, Once I change the resolution from 256x256x to 2k, the texture gets so ugly and sharp. Why is that? How do I solve the issue? 256x256: 2k: It doesn’t matter if I start with 2k parent size, or change it later. Always when the texture is high-res, the texture gets so sharp and pixelated. And it also happens with other…
I don't think getting to Mars is the problem. I really believe we could have had someone there years ago. They wouldn't be coming back but we could get them there.
Having issues getting mental ray to render color. Maya hardware renders just fine. I enabled "Use Vertex Colors" in the MR options. No go... Anyone got any ideas?
Right on guys, it's really awesome to see everyones skillset improving daily. I think more people should utilize the sketchbook forum to just dump their work in to without worry about completing it, getting critiques, etc etc but to at least go back and see how you're improving. And to those who complain about lack of…
Why are my uvs are splitted up in maya when I export a mesh from zbrush? Never had this issue before, it is driving me nuts!!! Tools - Export - "TXR"/"GRP" are ON OBJ AND FBX are not working what I expect: what I get: GOZ on the other hand works fine.....that is so weird... i hope somebody can help me with that?
Hey gang! I need some expert 3DS Max help I'm working with a character studio biped that was supplied to me and I'm noticing some strange things. I'm using planted keys for a lot of the foot work and when you do a planted key, you get a red marker that will show where the foot will pivot from. so here's the thing - on the…