I am Valentinez Alkalinella Xifax Sicidabohertz Gumbigobilla Blue Stradivari Talentrent Pierre Andry Charton-Haymoss Ivanovicci Baldeus George Doitzel Kaiser. 171 points! Booyah!
When I work on really low-res textures (256 down to 128 ), I use bilinear instead of bicubic; it's noticeably sharper and you don't lose as much detail.
haha. i stuff like that. I remember that episode WHOAH! 128 megs of RAM!! But that's so...excessive. as a side note: I see your Lewisville and raise you a Louisville
Hi guys! Just want to share with you all my portfolio projects. Hope you all like it! :) Goblin inspired on the goblin enemy from "Unison League" : https://www.artstation.com/artwork/3drQ3E Polycount: 17K Tris 1 Texture Set with 2048x2048
Hi, I'm a newwbee and I try to make a teapot with a texture on it. I'm on quixel suite 1.8 and I made all the maps in c4d but the texture didn't wrap the teapot. look at the picture enclosed. what's the problem ? thanks for your help bertrand
Hi In my version Ndo (Quixel Suite 1.8 ) I've got this error (see attached file) when I'm trynig convert Normal Map to height map My Version of Ps: CS6 , 13.0 x64 Windows 7
My old Radeon 8500 didn't complain about several 17k models running around. Therm: Well, considering nobody cares about the number of ngons used in a model polycount is just an alias for tricount.
I can't wrap my head about one thing. I want to copy Player moves, to possessed Pawn. And control 2 characters in the same time with one input. Best case, that I can recall - In blade runner 2049, there was a sex scene (nothing obscene). Real person + hologram sync their moves. https://youtu.be/7a1AccLPeDk?t=118 Any…
I'll have to take more time for the tutorials, the workflow has a bit changed from 1.8 to 2.0 and all works like in the workflow primer. This was my mistake. Thanks for your time.